1. Rolling a single die
Problem
List the sample space for rolling a fair six-sided die once.
Possible faces on a standard die A fair six-sided die has exactly six faces, each showing a different number.
1,2,3,4,5,6 We list each possible value the die could show after one roll.
S={1,2,3,4,5,6} The sample space S contains all six equally likely outcomes; the die must land on exactly one of these.
Answer: S={1,2,3,4,5,6}
This is the sample space because every single possible result (getting 1 through 6) is listed, and no other result is possible. Sample space is complete—nothing is missing and nothing is wrong.
2. Rolling two dice and recording ordered pairs
Problem
List the sample space for rolling two fair six-sided dice, recording the result of the first die and then the second die as an ordered pair.
First die outcomes:{1,2,3,4,5,6},Second die outcomes:{1,2,3,4,5,6} Each die independently shows one of six values.
6×6=36 Since the two rolls are independent (each die is rolled separately), multiply the outcome counts: the total number of ordered pairs is 36.
S={(1,1),(1,2),(1,3),(1,4),(1,5),(1,6),(2,1),(2,2),…,(6,6)} Each outcome is written as an ordered pair (first die, second die); this systematic listing preserves which die showed which number.
Answer: S={(1,1),(1,2),(1,3),(1,4),(1,5),(1,6),(2,1),(2,2),…,(6,6)} with 36 total outcomes
Using ordered pairs is important: the pair (3,5) is different from (5,3), even though both represent one 3 and one 5. If we listed only sums like {2, 3, 4, ..., 12}, we would lose information about which die showed which number, and we could not correctly count how many ways to roll a 7.
3. Video game with level-dependent point rewards
Problem
In an online game, you roll a die to determine your level (Level 1, 2, or 3) and then roll again to see whether you defeat the enemy (Success or Fail). Defeating enemies at different levels gives different points: 10 points at Level 1, 20 at Level 2, 30 at Level 3. List the sample space of all possible (level, outcome) pairs.
Level options:{1,2,3},Combat outcomes:{S,F} The level die has three faces (Level 1, 2, 3), and the combat die has two outcomes (Success or Fail).
The level roll and combat roll are independent events, so multiply: 3 levels times 2 outcomes equals 6 total possibilities.
S={(1,S),(1,F),(2,S),(2,F),(3,S),(3,F)} Each outcome pairs a level with a combat result; different levels will give different point rewards if you succeed.
Answer: S={(1,S),(1,F),(2,S),(2,F),(3,S),(3,F)}
The sample space captures all possible combinations of level and combat outcome. Once you have S, you can later ask: 'What is the probability of succeeding at Level 3?' (one favorable outcome out of 6) or calculate expected points based on the probability of each outcome and its reward value.